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Most if not all of these side-quests involve a hefty amount of travelling, and with such a big detailed map it's hard to imagine not getting pulled into many other situational side-quests while travelling from point to point. Some side-quests even have multiple outcomes supported by their own cut-scenes, all of which highlight the love the developers had for the world they were building. These give the world much needed depth, lore, and flavour. Naturally as with The Witcher 2, there is a plethora of side-quests, many with insane levels of detail rivalling even the main questline. NPCs have an amazing variation of animations, keeping the towns alive and even deep dark caves have their own dark damp plant life, and atmospheric fog. The world is coated in foliage that is all affected by some form of global wind system meaning that there is rarely a scene where everything is completely still.
#The witcher 3 wild hunt rating full
Even the water, the oh so beautifully rendered water, is full of drowners, treasures and untold horrors.
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One of the most frightening realisations in the world is that nowhere is safe. It feels decidedly European, yet totally otherworldly, with quaint little medieval towns and sprawling areas of swamp or forest populated with people, animals and monsters. Exploring the cities and towns is staggering, especially considering the age of the game. Along with the aspects mentioned above, the game has a vast array of varied terrain, all of which featuring neat little hidden coves, lakes, swampland, and in general a good sense of verticality. The gameplay is complimented and grounded by the insanely detailed world design. Therefore it is important to pick the potions carefully for each mission to maximise buffs and defences for whatever beast is lurking in the darkness. For example drinking potions increase stats, but at the same time these are a limited resource, not just because of ingredients to make them being scarce, but due to toxicity, which is the level of toxins taken in by Geralt when talking potions - and if maxed out it can kill him. Collecting herbs, brewing potions, finding information, and setting traps all play into the bigger monster hunts. Combat in the Witcher is fairly simple, with some hack 'n' slash elements alongside a simple magic system - Signs - the depth comes less from partaking in the combat, and more from preparing for fights. There are very low response times, meaning the controls don't feel laggy, making the combat feel more fair and springy.
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Gameplay on the Xbox controller is mapped as you would expect for an action title with light and heavy attacks on X and Y respectively. CD Projekt has designed an absolutely wondrous world, with colourful inhabitants and fantastically natural-looking environments, with gusts of wind blowing through trees and grass, alongside beautiful water with physically based waves that rock boats and smash shores. It's a thrilling ride through multiple regions in a semi-open world full of wonder and danger. Geralt needs to somehow get a step ahead of them to find her, and through the whole beginning of the game he is many steps behind, and everyone he encounters bargains with him over information about Ciri. The Hunt is slaughtering towns and chasing down Geralt's "Daughter" Ciri for a mysterious reason that becomes clear through the adventure. The Witcher 3: Wild Hunt is an expansive ARPG that sees Geralt of Rivia taking on his biggest challenges yet.